5.54 What is the starting drop tonnage and the max drop tonnage in BTA?.5.51 What mechs can I get from the Ancestral Mech background?.5.50 Why aren't mechs showing up in stores anymore?.5.48 How does mech salvage actually work?.5.47 Is there an option in the mech bay to strip only weapons and ammo from mechs?.5.46 Why are vehicles not dying to a single crew compartment crit?.5.45 What is WarTech IIC and how does it work?.5.44 Where is Galaxy at War? Why doesn't BTA have it?.5.43 Why did the Max Armor button change from vanilla functionality?.5.42 What reputation do I need with a faction to access their faction store?.5.40 I've Heard Some Pilots Have Unique Abilities and Affinities.5.38 What is this "Size Delta +#" in my attack breakdowns? Where did it come from and how does it work?.5.37 What is TisButAScratch and how do pilot hits work now anyway?.5.36 How does pilot-mech affinity work?.5.35 What status effects generate XP for my pilots? How is that XP calculated?.5.34 Enemy mechs aren't gaining heat damage from fire weapons and neither am I! What's the deal?!?.5.32 How do sprint increases from skills and equipment like MASC work? The math doesn't seem right!.5.31 How do CASE and Inner Sphere XL engines interact? Doesn't the mech still die, making CASE pointless?.5.28 What are all these new abilities?! How work, what do?.5.27 ComStar and the Clans are really hard, what gives?.5.26 Why is Clan balance the way it is?.5.25 Why am I seeing Clan mechs survive huge numbers of engine crits?.5.24 The mechbay preview doesn't seem to recognize heat banks or exchangers, what's the deal? Are they broken?.5.23 Can I add HotD, GentlePayloads, Colo's or any other mech assets to BTA?.5.22 How does expanded initiative work?.5.21 How do you change ammo types and fire modes?.5.20 I want to find out who fields specific (canon) mechs or vehicles.5.19 Why is my drop screen acting glitchy?.5.18 Performance Aides for BTA and BT in general.
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